When the Dark One threatened the existence of all life itself, the five greatest heroes from across the Empire banded together to vanquish him once and for all. Escorted by a unit of the Emperor's finest soldiers, they traveled to the Gates of Despair, beyond which lay the heart of the Dark One's realm. Leaving the soldiers to hold the Gates as best they could, the five heroes fought their way onward to the Tower of Damnation, there to make their final stand.
A mighty battle was fought, but the heroes triumphed, successfully conducting the ritual to banish the Dark One from the world. Unfortunately, in the process all of the heroes were slain. Knowing this was a possibility and sensing it would be bad for the morale of the citizens were they to learn of the deaths of the heroes, the Emperor and his advisors came up with a cunning plan. Lookalikes were hired to appear in a triumphant parade to reassure everyone that all was well. That's where you come in. After performing your part, you were given a truly staggering amount of money and told to disappear, never to speak of your role in the deception, under pain of death.
That was ten years ago, and there's a knock at the door...
You were born a slave, one of hundreds owned by the Warlock Ulmaator. You were raised in the child-pens by ghost-eyed caretakers, and when you were strong enough to move stones, you were set to work.
The years passed. You watched men and women hauled off as sacrifices to the Warlock’s whims. You waited. You found others, like-minded, unwilling to accept a life of bondage. One night a group of you escaped. You stole a small boat and struck out across the seas.
But Ulmaator summoned something, and it pursued you. A dæmon. It is implacable. Stones bounce from its hide. The foamy saliva that drips from the holes in its tongue melts skin, leather, iron. Its teeth can shear through solid steel. Its rolling eyes are lambent. It feeds on human flesh. It pursued you, caught you, and its strange limbs destroyed your boat.
You washed up here on the shore of this strange land, but you can feel, and you know, beyond a shadow of a doubt: it is coming.
Old Garathol died beneath the waves, but on the journey, they had told you of a ritual to Banish Demons. You must discover that ritual, or be devoured.
Outcast Silver Raiders is a blood-drenched occult medieval roleplaying game in the OSR tradition. It is what the televangelists, the hack investigative journalists, and the grasping Hollywood producers imagined when they caused a satanic panic around RPGs in the eighties. Daemons. Darkness. Sacrifice. Blood spilling over cracked altars in desecrated chapels. Players portray brutal warriors, clever rogues, and conniving sorcerers who reject the barbaric theocracy of medieval society to seek fortune and glory as outcasts beyond the reach of lords or God.
Arcane Crimes Division brings light-hearted buddy-cop style action to a fantasy city bursting with magic and thick with scheming villains and ruthless scoundrels. The focus of the game is the relationship between detectives, as they crack cases, engage in thrilling chases, and confront criminal masterminds.
During each shift, teams of detectives battle the clock, pursuing leads across the city to unravel crimes, and bring the guilty to justice, before it’s too late. While the detectives always crack the case eventually, should time run out, the villains receive an advantage in the final confrontation. At every juncture, detectives must decide whether to trigger their special abilities to boost their success, potentially risk causing collateral damage, that could see them both consigned to paperwork hell.
Play as a Siege Automaton, powered by magic and steam; a Spell-Runner, skilled at navigating deadly dungeons, a Crimson Court Vampire, ageless and unnaturally attractive; a Blade, acrobatic and fearless and many more. This game works best when detectives riff off their partners, so be prepared to collaborate and lean-into the genre.
The Big Score
It is finals week for the Free Territories Football Association (FTFA), and to determine the championship the Polarity Pulse are hosting their arch-rivals the Rapture Rhapsody at Evershine Stadium.
The city of Polarity heaves with glamorous sports stars, inquisitive paparazzi, loyal fans, and plenty of sketchy types looking to make a quick buck out of the unsuspecting. The Arcane Crimes Division have their hands full with death threats, necro-theft, and a missing poodle.
Will the criminals win the day or will the Arcane Crimes Division overcome the odds in overtime? Either way everyone is going to be talking about the BIG SCORE!
A journey megagame focused on an armed pilgrimage to liberate a Holy City from a Dark Lord. Players will take the role of leaders of a contingent of crusaders, or priests and magi who are advisors to the crusade. Players must manage the strength and morale of their followers, fight field battles, resolve side quests, avoid running out of supplies in the wilderness or during a siege, and resolve diplomatic tensions with rival factions and the various people you encounter on the way to the Holy city. The Inquisition will also bee looking for agents of the Dark Lord, who seek to subvert and sabotage the Crusade from within. The game will run over rounds 1 and 2. If you are unfamiliar with megagames, the game play uses a mix of board game and roleplaying mechanics, with a team of facilitators to help adjudicate actions.
The Commodore wants a Xenobiologist, despite already having one. To entice this Dr Olipolious, she’s sending Harlequin, her current Xenobiologist, to meet with him and make him a job offer. The offer is so sensitive and secret that they must meet in person, which means Harlequin must leave the relative safety of the Commodore’s over-juiced pocket Battleship despite the enticing price on her head… and go to a science conference.
The conference is aboard an upmarket space station in the middle of nowhere. Conference security is minimal and most of the other scientists won’t be conventionally armed. Your job is simple: take Harlequin to the conference, don’t let anyone kill her, ensure the meet happens in privacy, then escort both Harlequin and Dr Olipolious back to your ship.
----------------
Set in the universe of the now complete webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people, or in this case by attending a perfectly innocent science conference.
Knowledge of the game system is not needed, knowledge of the comic is a bonus!
https://www.schlockmercenary.com/
Maxim 14: “Mad Science" means never stopping to ask "what's the worst thing that could happen?"
Down on your luck and desperate for any sort of paid gig, you and your intrepid group of 'heroes' spy a well paid job on the local noticeboard.
"Mercenary Guards wanted for security at Lord Chadsworth Farquat's 18th Birthday Event! Candidates should make themselves available to the Guard house at Farquat manor at the first bell on the 13th of Jules. 10gp per guard for the day's work."
Lord Farquat is the heir apparent to the Farquat's, an ancient founding house of the sprawling metropolis of Eisenberg. His estate is on the Noble's promenade, close to the Sanguine Gates that lead to the lower city. It will be a dull day standing security for a bunch of snooty privileged young nobles, but hey 10gp each will keep you in ale for a few weeks yet! You all head to bed early, to the distant sounds of the beating drums from the latest protest down in the slums, a regular occurrence these days...
Your squad has recently graduated from the Elvish Imperial Navy Marine Corp, the Empire's Elite! Your first mission is to retrieve a communique from the fast picket “Death Becomes Her” in the Mors system. Upon entering the Mors shellspace, sailors on your lumbering Man o’ War start to nervously spin tales about lost ships and entire crews going mad. Pffft, that’s just typical Navy talk to scare the new recruits! There’s nothing to fear for you, the Navy’s elite marines – long live the Empress, OORAH!*
*There will be a 5-10 minutes Session 0 to make sure players are comfortable with the material (horror theme)
Using the recently released Hard Time - the Hollywood Heist roleplaying game
You have all been invited to Los Angeles to meet a Fence, ‘Biggie’ Appleby, who is setting up a crew of hard hitters to rob an armoured car. The take will be 5 million dollars plus. It's a big take, with a big risk, but Biggie thinks you got what it takes.
You and the crew will have to work to a tight schedule and take some risks but the rewards will definitely be worth it.
Arcane Crimes Division brings light-hearted buddy-cop style action to a fantasy city bursting with magic and thick with scheming villains and ruthless scoundrels. The focus of the game is the relationship between detectives, as they crack cases, engage in thrilling chases, and confront criminal masterminds.
During each shift, teams of detectives battle the clock, pursuing leads across the city to unravel crimes, and bring the guilty to justice, before it’s too late. While the detectives always crack the case eventually, should time run out, the villains receive an advantage in the final confrontation. At every juncture, detectives must decide whether to trigger their special abilities to boost their success, potentially risk causing collateral damage, that could see them both consigned to paperwork hell.
Play as a Siege Automaton, powered by magic and steam; a Spell-Runner, skilled at navigating deadly dungeons, a Crimson Court Vampire, ageless and unnaturally attractive; a Blade, acrobatic and fearless and many more. This game works best when detectives riff off their partners, so be prepared to collaborate and lean-into the genre.
Triptych of Blood
The recent death of the city matriarch has created the sale of the century. As the last member of her family, she leaves behind no heir, meaning her impressive collection of jewellery and art will be sold at auction. Treasures mundane and magical will see the light of day for the first time in centuries. What wonders and horrors stand to be unveiled has gripped the imagination of a whole city.
Security is a paramount concern. The auctioneers have spared no expense in hiring the best private guards and thief catchers that money can buy, and the polarity police department chief has personally guaranteed that the only action or excitement will be frenzied bidding. Criminals- you have been warned.
There’s a house party by the lake and everyone who’s anyone is there. Sure, you don’t remember how you got there and if you really know any of the guests, but who cares when there are bangin’ tunes, an assortment of highs, and so many strange and beautiful people to explore.
One Hell of a Party is a (highly modified) Monsterhearts adventure where the characters are hormonal teenagers who may or may not also be monsters. Confront the supernatural, solve a mystery, or just go on an epic bender! But be careful, one wrong move and you could be slain, or even worse, embarrassed in front of your peers!
Due to its adult themes, this is an R18 adventure. Respectful play will be required and an ‘X card’ and ‘lines and veils‘ will be used throughout.