Wellington Anniversary Weekend January 20th - 21st 2024

Chile '73'

Facilitator: 
Robroy

A political thriller based on the last days of the Allende regime in 1970s Chile. Five people seek an audience with the government in the presidential palace as the country begins to implode around them. The decisions made in the next three hours will decide their lives.

This has been run at previous Kapcons.

System: 
Free form

Four Things

Facilitator: 
Jenni

Four things is a game for people who want to explore who they are.

It’s a simple, systemless game about ordinary people and examines the quirks and foibles which form our personalities and how we relate to each other. Inspired by games like Grace, Silver and White and a team building exercise.

You choose facts, or Things, off a list and create a character based on those and one from your own life. What makes you who you are? What are you hiding? What are you ashamed of, or what are you keeping secret and why? Everything is a part of who you are and how you relate to other people... it's time to explore that.

(I also have a version set in a horror movie which is an option)

System: 
4 things game

A Quiet Day in the Library

Facilitator: 
Jenni

The workers at a small community public library on what appeared to be an ordinary week day. Only, as they pause for another cup of tea they realise that it’s even quieter than usual. Mr Brockton hasn’t been in to read the paper, and he does that every day at 10.30 am, that young mother hasn’t brought her loud child in to play with the toys in the kid’s area…. and the news reports on the radio are a trifle concerning….

System: 
parlour LARP

The Quiet Year

Facilitator: 
Daena Schofield

For a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. One quiet year, with which to build our community up and learn once again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive beyond that. But we don’t know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.

Dungeon World

Facilitator: 
James Plunket

The land of DUNGEON WORLD is a dangerous place, steeped in mysterious magic and beset by fiendish monsters, but within its crumbling ruins lie vast riches and ancient treasures for those hardy souls willing to brave their dangers. Sharpen your sword and prepare your spells, for adventure awaits!

System: 
Dungeon World

Dungeon Crawl: Depths of Despair

Facilitator: 
Quentin Bourne (Inveighed)

Dungeon Crawl is a LARP in which you take on the role of a classic D&D class--Bard, Cleric, Fighter, Paladin, Ranger, Thief, Wizard--or play an NPC monster, the opposition to the heroes. The combat system is complete with five foot steps, grids, and turn orders.

The game requires a little bit of costuming (it can be as elaborate or simple as you like), and does include some very light combat. If possible, bring LARP-safe weapons.

There is space for up to six adventurers (PCs) and three monsters (NPCs).

Adventurers! Enter the Lair of the Dark God Gloom! Gloom intends to blight the Sunshine Kingdom with a plague of darkness and despair and there is no way to stop him unless you destroy the dark alter in the lowest levels of Gloom's lair, known to all as the Depths of Despair. Enter the dungeon, slay the monsters, defeat an ancient evil, and, of course, loot the treasure!

Monsters! The Dark God Gloom gives you sustenance and power! You are devoted utterly to Gloom! You must protect the dark alter and ensure that the plague of darkness and despair washes over the Sunshine Kingdoms so that you can march above ground and take the kingdom for yourself! Of course, you sometimes question Gloom's insistence on having you wait in separate rooms to attack the adventurers in small groups, but you know Gloom has your best interests at heart...

System: 
Dungeon Crawl LARP

Vault of the Dracolich

Facilitator: 
Jon Ball, Morgan Davie, Scott Kelly, James Plunket, Luke Walker

Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon's lair. The dracolich is a powerful foe - too great for even several parties to conquer - so it's going to take all of the heroes' courage, cunning, and speed to survive the dracolich's deadly vault.

This is a game where four groups of adventurers work together to assault the lair of a powerful foe. It is suitable for newcomers and experienced players.

This game takes advantage of the Con format to create an event with a truly epic scope. Though much of the session will run in groups of up to five players, these groups can meet up to share resources and discuss tactics. Adventurers are even able swap groups.

To coordinate the event, there are five DMs, one for each group and the last as the event coordinator. You can also expect handouts, props and poster maps to enhance your experience.

The game uses the latest edition of D&D. The rules both harken back to the simplicity and more casual nature of older D&D and use the consistency and coherence of a modern ruleset. It appeals to fans of all editions and, like this event itself, endeavours to bring them all together.

System: 
D&D 5e

Call for games

KapCon 2015 is officially calling for games. Its 4.5 months until the con, and we've got the first few games up. But as always, we need more. In particular, we need to have at least 8 tabletop games to offer for round one when we open for registrations in October.

We don't care what you run. Our attendees have a huge range of tastes, and you can find players for almost anything. Provided it runs in a three hour session and you tell people what they're in for, we're good.

If you'd like to help us with this, then fill out the form.

We're also calling for small larps. We aim to provide ~24 larp spaces per round this year, so we're after small games in the 8 - 20 player range. Note that you will have to do any set dressing yourself, and that the time available for this is limited, so you may wish to keep it to a minimum. note also that as changing facilities are limited, costume-light games are easier for the players. We will pre-register players if your game is costumed, to allow you to cast in advance.

If you'd like to run a larp, its the same form, which you can fill out here.

If you want to do anything unusual, please check our game legend for guidelines.

LARP (Surge): Prayers on a Porcelain Altar

Facilitator: 
Viveka Nylund

A larp about waking up hung over and feeling mean. You do not remember much from last night, but maybe the others do. Did you punch, or fuck, someone last night? Or, maybe both? While finding out, why not call that ugly guy next to you some bad names, and have a good laugh at his expense? Everyone here, including you, wants to become an actor. It’s fun to keep the competition on its toes.

A discourse-oriented mini-larp for 8-10 players, about insulting others and maybe finding out what you did last night.

LARP: Hamlet

Facilitator: 
Viveka Nylund

Some time ago, old King Hamlet of Denmark passed away. He was taking his customary afternoon nap in the orchard when his heart failed him. Many gathered to Elsinore Castle for his funeral and for the wedding, a month later, of his widow, Queen Gertrude, to the late King’s younger brother, Claudius.
After the wedding and Claudius’ subsequent coronation, the castle returned, for the most part, to its former cheer, with nightly festivity and revelry. The only exception to this was young Prince Hamlet, son of the late King, who would not give up his mourning. Neither did he celebrate his mother’s marriage, arguing instead that marrying a late husband’s brother should be considered incestuous.
Shortly after the departure of Advisor Polonius’ son, Laertes, for France, Hamlet began behaving even more oddly. The consensus seemed to be that he had gone insane (rumors said for love of Polonius’ daughter, Ophelia). Hamlet’s condition caused everyone to tread lightly.
Then, for a time, things seemed to be looking up. A diplomatic agreement with the King of Norway deterred an attack by Prince Fortinbras’ army on Denmark. Deciding that it might be better for Hamlet to get away from Elsinore for a time, the King and Queen made arrangements for him to sail to England. That same evening, Hamlet sponsored a play for the court, an apparent sign that he was at last beginning to recover his former levity.
However, everything fell apart again that night. The play turned out to be about a regicide, an unsubtle accusation leveled by Hamlet at Claudius. Understandably angry, the King left abruptly, creating a great deal of awkward tension. A few hours after, Polonius was accidentally killed when he tripped and fell down the stairs. The court once more entered a state of mourning.
Rather than subject Hamlet to more grief, the King hastened his departure for England. Tonight marks Hamlet’s last evening in Elsinore for some time. He will be sailing in a few hours with the evening tide, and will remain in England for the indefinite future, until he recovers his health.
Thus, despite the general gloom of mourning in the castle, the King has called together a small gathering to see him off.

(This game is by Shifting Forest Storyworks. Character genders are hardset, but crossplaying is possible.)

System: 
RPS
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