Wellington Anniversary Weekend January 18th - 19th 2025

Bad Day in Black Diamond (As Usual)

Facilitator: 
Steve Blum

Plunge into the baffling and bloody fight for power and glory in the back alleys and warrens of Black Diamond, and the fiefs and keeps beyond. You, a seasoned adventurer, walk into the World Gate that appeared suddenly and mysteriously, leading to an unknown land where odd things happen and some strangers are stranger than others. Evil wizards, mad clerics and mafia bosses should be avoided if you are smart. Strong drink and lucrative propositions should be ignored if you are wise. But you are not.

Roleplaying counts, alignment matters, survival is optional and you may be roaming on another deity's network.

The setting - Contra World - was created in the AD&D 1e era, and modified with elements from 1.5e, 2e and BRP sci-fi variants, with a dash of flavouring from other systems (Champions, anyone?). After a jarring side trip into 5e, it's come home to OSRIC.

OSRIC – Old School Reference and Index Compilation – is an open-source resurrection of AD&D 1e. It's faithful to the original, with a few modifications most of us were making back in the day anyway. But if you just gotta account for the relative effectiveness of a Bohemian Ear-Spoon against banded mail vs. a Bec de Corbin, references will be available. Full rules can be downloaded for free at:

https://www.osricrpg.com/files/OSRIC.pdf

Fifth level, re-rolled characters provided. Or bring your own fifth level AD&D 1e/OSRIC character.

System: 
OSRIC/AD&D

Year Zero - Awake in the End

Facilitator: 
Baz/Zak (Glock-9mm)

The End of the World

The End of the World stands out from other RPGs for a few key reasons, most notably the unique approach to Player Characters (PCs). Unlike traditional RPGs where you embody heroic or anti-heroic figures with extraordinary abilities in sci-fi, fantasy, or fictional genres, The End of the World takes a more personal twist. The PCs aren’t just characters you create—they’re based on you.

Essentially, your character becomes a fictionalized version of yourself, and the game world mirrors your real world rather than a far-off realm or alternate universe. (Of course, if you'd prefer not to play as yourself, that’s completely fine—you can still participate by playing as someone you know instead.)

Year Zero - Awake in the End

The Wallaceville Science Centre, once New Zealand's premier hub for biological research, now lies in ruins as Ground Zero for the outbreak that unleashed the apocalypse. Renowned for it's cutting-edge experiments, the facility harbored a secret project combining neuroscience and virology. The goal: to map and harness the problem-solving and decision-making abilities of elite roleplayers for potential military and crisis applications. What began as an innovative study turned into a catastrophe when an experimental antiviral agent mutated, triggering a global crisis.

The players awaken inside cryogenic pods in the facility’s restricted research wing. Dazed and confused, they recall fragments of being recruited under the guise of participating in a groundbreaking “elite gaming experiment.” Instead, they were subjected to extensive neurological tests designed to analyze and replicate their cognitive processes in high-stakes scenarios. Before the experiment could conclude, the outbreak swept through the facility, forcing desperate scientists to place the test subjects in cryogenic sleep, hoping to preserve their unique brains for later study—or perhaps as humanity’s last hope.

Now, as alarms blare and infected creatures stalk the corridors, the players must escape the chaos while piecing together the truth of why they were there and how the outbreak began. Was their participation in the experiment a coincidence, or are they somehow tied to the creation of the virus? The Wallaceville Science Centre holds the answers, but danger lurks in every shadow. The players’ legendary decision-making and teamwork will be tested like never before—not in a game, but in the fight for their lives.

System: 
The End of the World

Week Zero - The Breaking Point

Facilitator: 
Baz/Zak (Glock-9mm)

The End of the World

The End of the World stands out from other RPGs for a few key reasons, most notably the unique approach to Player Characters (PCs). Unlike traditional RPGs where you embody heroic or anti-heroic figures with extraordinary abilities in sci-fi, fantasy, or fictional genres, The End of the World takes a more personal twist. The PCs aren’t just characters you create—they’re based on you.

Essentially, your character becomes a fictionalized version of yourself, and the game world mirrors your real world rather than a far-off realm or alternate universe. (Of course, if you'd prefer not to play as yourself, that’s completely fine—you can still participate by playing as someone you know instead.)

Week Zero - The Breaking Point

Wellington, New Zealand’s vibrant capital, once celebrated for its stunning harbor and diverse culture, now finds itself in the grip of an unprecedented biological outbreak.

After a week spent in someone’s basement, rolling dice, sipping endless cups of coffee/tea/beer and slaying dragons during the holidays, you begin the day as you always do—blinking in the early sunlight, wondering where the hours/days have gone.

But the city has changed. Its narrow streets, steep hills, and coastal exposure now form a deadly landscape where the living fight to survive against the infected. Cut off by its geography, Wellington’s residents, having made it through Day Zero, now must navigate the chaos threatening to engulf everything they know.

System: 
The End of the World

Day Zero - Avalon's Dead Air

Facilitator: 
Baz/Zak (Glock-9mm)

The End of the World

The End of the World stands out from other RPGs for a few key reasons, most notably the unique approach to Player Characters (PCs). Unlike traditional RPGs where you embody heroic or anti-heroic figures with extraordinary abilities in sci-fi, fantasy, or fictional genres, The End of the World takes a more personal twist. The PCs aren’t just characters you create—they’re based on you.

Essentially, your character becomes a fictionalized version of yourself, and the game world mirrors your real world rather than a far-off realm or alternate universe. (Of course, if you'd prefer not to play as yourself, that’s completely fine—you can still participate by playing as someone you know instead.)

Day Zero - Avalon's Dead Air

It’s a typical sunny day in Wellington, New Zealand. The U.S. election has just concluded, with the President being sworn in amid a backdrop of global political instability and rising national unemployment. Still, as the saying goes, "You can’t beat Wellington on a good day!"

It’s Friday afternoon, and you and your close friends have been invited to the renowned Avalon TV Studios in Lower Hutt. You’re being interviewed about the gaming industry—its current state and where you think it’s headed. Just off-camera, the next group waits their turn with the charismatic TV host, while the faint hum of activity from nearby sound booths hints at other productions in full swing.

Everything seems perfect, almost too perfect… or is it?

System: 
The End of the World

The Darkness has Come... To Wellington!

Facilitator: 
Shaun Garea

It has been ten days since the world went dark; the sun is gone, the stars are gone, and now only darkness remains.
Then, five days ago: THEY came!

You are at Wellington airport, along with a host of other people. The terminal has become an emergency center, at least it had until people started disappearing... disappearing in the dark. Now people are scattering and the backup power is dwindling. News on the shortwave radio (the only comms still working) has talked of evacuations in the harbor, you have also heard of strange things being sighted in the city itself. Will you hunker down and wait for help? Go for evac? Or investigate the city?
Whatever you do though, just remember to STAY IN THE LIGHT.

Ten Candles is a tragic horror game where every player knows that their character will die by the end of the session but the characters themselves still hold on to hope for their survival!

This game will feature mood lighting, LED candles, and atmospheric music.

No dice or pens needed. All materials provided. Character creation is part of the session.

Content Warnings:
Horror, violence, (potentially graphic) death.

System: 
Ten Candles

Deluge at Thistledown Hill

Facilitator: 
Shaun Garea

"Deluge at Thistledown Hill"

Thistledown burrow is flooding in the great storm. You and your fellow rabbits, cut-off from the rest of the warren, must escape and cross forests, human lands, face predators and perhaps even navigate through those nasty concrete snakes (roads) to reach the safety of the storied and safe 'Warmburrow' from tales of old – or do you decide to seek refuge elsewhere?

Session will include character creation and all rules for the system are covered within the timeslot.
Dice, pencils, and paper are also included.
If you like to roleplay or if you have never done so before, you are welcome at this table.
Just bring yourself and a willingness/openness to be a crafty rabbit for a couple of hours!

Content Warning:
Game MAY feature flooding, animal predators (from Aotearoa), and animals (rabbits/players) in jeopardy.
Lines and Veils will be utilized at the beginning of the game.

System: 
The Warren (PbtA)

Stewpot - tales from a fantasy tavern

Facilitator: 
Paul Wilson

Stewpot: Tales from a Fantasy Tavern is a collection of mini-games that tell the story of a tavern run by former adventurers. It’s about hanging up your weapons, selling off your armor, and integrating back into society.

System: 
Stewpot

KapCon needs more games!

Its official: my hair is already on fire, and its only November!

There's been a huge response to the call for registrations, and clearly a lot of eager gamers out there. Which means we need more games for them to play, especially in rounds one and two. If you'd like to fill that need, please, for the love of Vecna, fill out the game submission form.

(In past years there hasn't been such a rush, but clearly things are picking up again, which is great to see)

Planet Mercenary – Gotta Start Somewhere

Facilitator: 
William Huggins

Starting a mercenary company is hard. Equipment is expensive. Starships are even more expensive. Somehow you get through all that and then no-one wants to hire you because you’re an unknown. But you’ve got bills to pay, so eventually you take a contract that pays just enough to keep the company going, offered by someone just as desperate as you are, and hope you can build your rep along the way.

That’s what brought you to Tealea.

Even with technology that can jump you across the galaxy in a handful of seconds Tealea still manages to be the back end of nowhere. The only people here are trying to get away from galactic civilisation because they think it’s rotten through. Maybe they’re right, but that hasn’t protected them from the pirates. So they’ve scraped together what little they’ve got to pay you to protect them in classic style – by wiping out the other guy.

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“Travel the Galaxy! Meet Fascinating New Life Forms, Then Kill Them!”
Set in the universe of the long running webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people. Knowledge of the game system is not needed, knowledge of the comic is a bonus!
https://www.schlockmercenary.com/archives/

System: 
Planet Mercenary

Still to Come

Facilitator: 
Sophie Melchior

"Mayday, mayday, mayday. This is PrisonCorp facility 13-316-66. I repeat this is PrisonCorp facility 13-316-66.. oh god. They're getting through!"

.......................................................................

PrisonCorp 13-316-66. A prison planet home to the sector’s toughest, meanest and cruellest. Recently the lights went out. As a member of the Marine Reconnaissance Unit you're the best of the best. But this place holds secrets, secrets you don't want to face. Can you find out what happen? And survive to tell about it?

System: 
Traveller
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