Mr Verity requires your attendance...
And so it begins again, another mission for the Ordo Veritatis (a secret organisation dedicated to the protection of humanity and the destruction of Outer Dark Entities). In this operation the characters find themselves called into investigate the apparent suicide of a high school student, who has seemingly, almost overnight, developed a vestigial twin.
Facing a hostile town, reluctant witnesses and a hidden evil, the operatives are in a race against time to prevent the permanent destruction of the membrane that protects reality from the horrors of beyond.
The Esoterrorist (2nd Edition) is a modern day conspiracy horror game using the GUMSHOE system. This adventure is one of investigation, discovery and drama, and would best suit players looking for a hard hitting, plot driven, game session (i.e. more SVU/Criminal Intent than Action/Adventure). Please note that this plot includes some adult themes, although the depth to which these are explored will be left up to the players to decide during play.

This is a Traveller World hack of the original Traveler Double Adventure 1: Shadows. Science fiction adventure in the far future, powered by the apocalypse.
EPOCH is a cinematic horror rpg by local game designer Dale Elvy. Last KapCon Dale and his crew of sadists thrilled us with seven different EPOCH scenarios, and racked up a body count of over 50. Now, his game has been nominated for four ENnie awards!
The ENnies are a democratic award, so you can vote for EPOCH here. If you'd like to know what all the fuss is about, then EPOCH will be back at KapCon next year. If you can't wait that long, then it will be appearing at Fright Night in October.
Games on Demand is back for 2015!
More fun filled adventures from a huge variety of games, with specific games picked at the start of each round.
We don't have a list of things on offer yet, but it should be the usual mix of old favourites, new hotness, a few playtests, and weird stuff you never heard of before
Pax Victoria II is a Grand Strategy game for 15 to 25 players. Teams of 3-5 players compete to dominate the oceans, island mines, and the main continent of the planet Victoria, using a mix of World War One era technology. It is a mixture of board gaming and LARP, based on similar games run in both New Zealand and the UK over the last 20 years.
During the game, in the Map Room, teams take turns moving game tokens on a giant map of Victoria, racing against the clock to get as much done as possible, At the same time in the World Room, the other teams are busy trading and engaging in diplomacy. The game will reward players who choose a good strategy, and focus on its successful execution.
Play of the game begins a full week before the convention, with players choosing strategic options that will focus their nation on land or naval forces, economic strength, or perhaps research into the new airforce options. You can probably expect some game related diplomacy at the Friday night drinks.
Pax Victoria I was run at Buckets of Dice 2012. Information about both games can be found at: http://www.housewar.org/Pax-Victoria-II.php
An introduction to the grand strategy format and explanation of how the game works can be found here.
It is 2003; the eve of war. The United States has accused Iraq of secretly conducting a programme to produce weapons of mass destruction, and the world watches as the final 48 hour deadline for the surrender of Saddam Hussein and his sons approaches. A small group of journalists will be in the vanguard of the invasion. Eager to substantiate its claims to the press, the U.S. military plans to reveal one of Saddam’s secret weapons facilities, deep in the Iraqi desert. What they find, however, may unleash an ancient evil onto the world, causing massive destruction and suffering on a scale far greater than anyone had imagined…
EPOCH is a game of character-driven survival horror. The goal is to deliver a tense and scary experience in a single game session. EPOCH players are active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.
Read more about EPOCH via:
On a dead plateau, under unfamiliar stars, behind a wall of impaled, watchful corpses, an alien god sleeps. If they wake, the Sleeper in the Pyramid will set in motion a chain of events which will bring about CASE NIGHTMARE GREEN, the end of the world.
Now, a small band of intruders has breached the plateau, presumably with the intention of waking the Sleeper. And its the Laundry's job to stop them.
--
"The Laundry Files" is the rpg of Charles Stross's "Laundry" books, in which mathematics is magic and a secret UK spy agency - "The Laundry" - battles the forces of the Cthulhu Mythos. This scenario is from GOD GAME BLACK and contains spoilers for The Apocalypse Codex. A full mission briefing is available here
It is 1891 and a terrible crime has been committed. Someone has murdered the Martian Ambassador at the home of Lord Darlington. But all is not lost, for the great detective Sherlock Holmes is at hand to solve the case. But wait, isn’t Sherlock Holmes a character from fiction? That is the least of your worries though, for the dead have risen and are banging on the windows, hungering for human flesh...
Set in the Warhammer 40,000 Universe, the players take on the roles of Inquisitorial acolytes. On the mining planet Sepheris Secondus, a terrorist group known as the Broken Chains has begun to cause more trouble than the local law enforcement can handle. The attacks of these mutant malcontents have begun to take a very sinister turn, with strange and disturbing technology being utilised. What is really going on on Sepheris Secondus, and can the Inquisition stop the heretical plans that seek to throw the entire sector into chaos?
Since the event known as The Sinking, a general uneasiness descended upon the Great City, but that's no reason not to party!
The PCs attend a covert masquerade thrown by a troupe of thrill seeking young nobles. Matsoni Gimbros, the clique's ringleader, declares the party's theme to be The Sinking.
To complement his theme, Matsoni chose the perfect venue: an abandoned bathhouse on the edge of the sinkhole. Rumors that a ghost haunts the bathhouse only add to its allure.
Privileged, promiscuous young people in a haunted condemned building: what could possibly go wrong?