Wellington Anniversary Weekend January 17th - 18th 2026

Ink Will Have To Do

Facilitator: 
Freya Sacksen

London, 1888. It's July, stinking hot, and the city is crawling with things that can't be mentioned - vampires, werewolves, mummies, succubi, fae (dark horrid things - in the Islands they know, but the upper classmen here sniff and tell tall tales)...

...and now dead prostitutes.

For one reason or another, you're getting drawn into petty mortal disputes that, you're to find, are far less petty than they seem, and far beyond mortal than they have any right to be.

System: 
Monster of the Week

Saint Dymphna's School for Destitute Children

Facilitator: 
Mel

Saint Dymphna's School and College for Destitute Children is the only home you have ever known. You and your three fellow students live, study and play within the grounds. You've spent a lot of your life assuming that Saint Dymphna's was pretty ordinary, but in light of the fact that this is your last year there, you've been re-evaluating. And actually, things around here are pretty damn strange!

Based on the "Orphans of Chaos" series by John C. Wright.

System: 
Freeform

Trending Towards Reality

Facilitator: 
Daniel Steadman

You've been a warrior for decades now. One of the elite, the chosen few. Now the time has finally come to get out of that chair and do what you do best...only this time its for real!

System: 
Fate

LARP: Quarantine

Facilitator: 
Claire Ahuriri and Sam Thomas

LARP by Andrea Landaker

This story takes place in the far future, where commerce and intrigue between alien and human worlds have become commonplace. This is partly as a result of the humans' contact with aliens called the Tonnin, who are the only civilization to have mastered faster-than-light travel.

New routes of trade have also brought new conflicts, however. The Khetani, an insectoid race who value efficiency and cohesiveness, have attacked the amphibious Aquecians. The Aquecians only have one planet, the watery world of Aquecia, but it is located in a strategic spot for trade between the Khetani and humans. When they wouldn't make room at their spaceport for the number of ships the Khetani requested, the Khetani decided to make room by clearing away some old Aquecian ships and taking control of the spaceport. The Aquecians were shocked at this barbaric behavior, as they pride themselves on their ability to get along and foster peace. The Khetani, on the other hand, can't understand why the Aquecians cared so much about the loss of a few old ships when the spaceport can now be used much more efficiently.

The humans currently enjoy peaceful relations with all the aliens they know of, and are determined not to take sides or get involved in other races' conflicts. Humans are mainly interested in the peaceful trade of ideas, goods, and science, and have their own problems on Earth to worry about.

This story takes place aboard the Tonnin-piloted shuttle “Redshift”, headed from Earth to the Aquecian spaceport now under Khetani control. After several hours in hyperspace, the destination is in sight.

How will the four different races aboard the Redshift resolve their differences?

System: 
LARP, paper-scissors-rock

The Truth is Out There

Facilitator: 
Michael Foster

More cattle have turned up dead with inexplicable injuries, which always attracts the conspiracy theorists and other crazies. It's up to a deputy from the Alamosa County Sheriff's Department to figure out the truth while dealing with the Ufologists and a journalist who have their own theories and are only too keen to help.
Is this the work of earthbound predators, another hoax, or the prelude to an alien invasion of Earth?

System: 
something

KapCon ludos desideramus

Or, in English, "KapCon needs more games". We've worked up the preliminary timetable, and as you can see, there are some big gaps. Last year we ran 19 games a round, with a half-size round 6, so that leaves us needing two more in round one, one in round two, and 22 across the rest of the convention. Plus we need another three or so games for the non-larpers in round 3.5. In addition, we need "surge protection" games, in case we have more people than expected - one or two each round.

So, if you GM, or want to start, now is the time to fill out the form and offer to run a game.

No, it doesn't have to be original. I'm running a game out of a book, others are too, and there's nothing wrong with that. Others are running repeats of games they have run at other cons or in previous years. If you're stuck for ideas, there's a request list here (NOTE: we still have no-one running "The One Ring". In Hobbit season, we can surely do better than that), and there are old SDC scenarios here.

As for why: GM picks. If you run a game, you get priority entry in another session. GMs can jump the queue and pre-book their entire con if they run enough games. So if there's something you're really desperate to play, the answer is to run something else to get into it.

Silver Kiss of the Magical Twilight of the Full Moon Double Feature

Facilitator: 
Sophie Melchior and Jenni Dowsett

Two towns, both alike in dignity, linked by a big scary forest right plum in between the two of them. The towns of Hosepipe and Garden Chair, Washington are rivals and have been since the dawn of time. Well, since anyone can remember anyway. Come join in on some crazy frenetic excitement of the teen supernatural romance flavour, two groups of supernaturals, two sets of human best friends and two teachers who have an interesting past, this isn't a game for the weak of heart or those who like to take roleplaying seriously.

System: 
SKMTFM

Death In The Streets

Facilitator: 
Alasdair Sinclair

Prohibition was the best thing that ever happened to you. You used to be the lowest scum on the streets, now you’re welcome at every fancy place in town. Millionaires know your name, and your phone number. Gin, whisky, champagne are the lubricants of high class life: your life. You were a big man about the towns, and had the respect of all your friends.

Now when you drive through the streets it’s with a shotgun on your lap, and when the mists descend you don’t go out at all if you’re smart. It ain’t the law. You’ve got him beat. It’s something else. Something that ain’t no respecter of authority, and ain’t too worried by bullets and armoured glass neither.

Some say it’s the devil come for his share. You say: fuck him. This is your town.

EPOCH is the game of character-driven horror. It aims to deliver a genuinely scary experience in a single game session by placing the focus of the game squarely on the characters, supported by a simple, yet evocative, system. EPOCH players are expected to be active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.

System: 
EPOCH

Still to Come

Facilitator: 
Sophie M

"Mayday, mayday, mayday. This is PrisonCorp facility 13-316-66. I repeat this is PrisonCorp facility 13-316-66.. oh god. They're getting through!"

.......................................................................

PrisonCorp 13-316-66. A prison planet home to the sector’s toughest, meanest and cruellest. Recently the lights went out. As a member of the Marine Reconnaissance Unit you're the best of the best. But this place holds secrets, secrets you don't want to face. Can you find out what happen? And survive to tell about it?

System: 
Mongoose Traveller

Pleasures of the Flesh

Facilitator: 
Alasdair Sinclair

Your voyage on the Sea Princess is a dream come true: at sea in a 5-star floating hotel. Every luxury known to mankind is readily available aboard this floating city. Food, wine, sex, even drugs. On the High Seas you are beyond the reach of the law, perhaps beyond the reach of morality. You are also beyond its help. As you indulge your desires and shed your inhibitions your vices seem virtues and your virtues are commonplace. It is a dream life, a dream that could be yours forever. When offered the choice of eternal pleasure, at the price of a moment’s suffering, who will say no?

EPOCH is the game of character-driven horror. It aims to deliver a genuinely scary experience in a single game session by placing the focus of the game squarely on the characters, supported by a simple, yet evocative, system. EPOCH players are expected to be active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.

System: 
EPOCH
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