Wellington Anniversary Weekend January 20th - 21st 2024

William Shakespeare's: Assemble, Ye Avengers

Facilitator: 
Ruth Harper

This is not a game ... it is a play reading from Ian Doescher's book William Shakespeare's Avengers The Complete Works.

What if the most epic cinematic fantasy of all time had been penned by the greatest playwright of all time? Wonder no more! In William Shakespeare's Avengers, the best selling author of the William Shakespeare's Star Wars series has reimagined the Avengers films as plays penned by the bard himself.

Each reader will have a small number of characters and a script in glorious iambic pentameter to read from. If you want a break from role-playing and enjoy reading aloud this is the session for you!

System: 
Shakespearian English

Monster of the week - Aro Valley Mysteries

Facilitator: 
Paul Wilson

Something stirs deep in Aro Valley, down one of those streets you walked past a hundred times.
People have started going missing and it is up to you to find out what is happening.

You always thought that guy at the video place looked a little too pale, that old lady with too many dogs, the guy who owns a fancy car but lives in that dilapidated house on the corner or was it the guys at the brewery looking for a special ingredient.

This is a Monster Hunting game set just a stone's throw away and right around now.

Are you brave enough to see what lurks in the shadows of the darkest parts of the valley

System: 
Monster of the Week

Hunting of the Snark

Facilitator: 
Ana

"They sort it with thimbles
they sort it with Care,
they pursued it with forks and Hope,
they threatened its life with a railway share,
they charmed it with smiles and soap."

A quest for an unknown creature in an uncharted land! a great but possibly incompetent leader! And there you are, after months of sailing, ready to find the Snark!

System: 
Homebrew

Arcane Crimes Division: Winterland

Facilitator: 
Dale

Arcane Crimes Division brings light-hearted buddy-cop style action to a fantasy city bursting with magic and thick with scheming villains and ruthless scoundrels. The focus of the game is the relationship between detectives, as they crack cases, engage in thrilling chases, and confront criminal masterminds.

During each shift (or game session), teams of detectives battle the clock, pursuing leads across the city to unravel crimes, and bring the guilty to justice, before it’s too late. While the detectives always crack the case eventually, should time run out, the villains receive an advantage in the final confrontation. At every juncture, detectives must decide whether to trigger their special abilities to boost their success, potentially risk causing collateral damage, that could see them both consigned to paperwork hell.

Play as a Siege Automaton, powered by magic and steam; a Spell-Runner, skilled at navigating deadly dungeons, a Crimson Court Vampire, ageless and unnaturally attractive; a Blade, acrobatic and fearless and many more. This game works best when detectives riff off their partners, so be prepared to collaborate and lean-into the genre.

Winterland
Polarity is in the grip of a ferocious winter-blast. The conditions are so severe that the Mayor has declared a holiday for much of the city. Despite the ice and snow blanketing the city, the detectives of the Arcane Crimes Division are called out in freezing conditions to investigate a spate of crime:

  • A group of Ice Devils attack the Green Market causing panic among the frantic holiday shoppers; but who summoned the Devils and why?
  • Children from the prestigious Constellation College have run away. Can the detectives locate and return them before it's too late?
  • The enchantment providing perpetual summer for the sun-soaked boulevards of the Garden District has failed, but why would anyone want to target the Fairweather Society?
System: 
Arcane Crimes Division

Galactic Heroes

Facilitator: 
Xanomon

A gm-less free form narrative game that is loosely inspired by star wars.
So big damn heroes fighting against a galactic hegemony, as they see fit.

System: 
Galactic 2e

Third time lucky

We haven't had much luck with KapCon over the past few years, with Covid forcing cancellations in both 2022 and 2023. But we're trying again. KapCon 2024 is currently scheduled for Wellington Anniversary (January 20 and 21) weekend 2024. As before, we will cancel if it seems unsafe, but at present it looks like Covid numbers will be low enough for the con to proceed.

Currently we're contacting GMs and grovelling for games to build our initial timetable. If you'd like to help with this, please log in and fill out the run a game form. Once we have enough games for the first two rounds, we will open registrations. On our usual schedule, this happens in early November.

We know you've missed us. We've missed you too. Hopefully this year we'll finally get to play some games.

KapCon 2023 is delayed

We hate to do this again, but with Covid numbers climbing again and the risk of a christmas wave we have decided it is irresponsible to hold KapCon in January. We were already seeing a number of our regular GMs and players concerned and unsure whether they would come, and that makes bookings difficult. We know everyone will find this disappointing, as do we, but we are looking at what we can do to bring back the event next year.

We are currently investigating an alternative date around easter. We will also be exploring options for a digital stream for members of our community who cannot attend in person and are taking advice from people who have attended digital conventions or been involved in running digital conventions. Please get in touch if you have input.

We would like to thank all our GMs, who continue to prepare games for us, even when events unfortunately get cancelled. And all the players that are excited for a chance to come along and catch up again. We are hopefully going to be seeing you all again soon and getting a chance to experience those great games.

Once we've finalised an alternate date, we'll be in touch.

Arcane Crimes Division: A History of Magic

Facilitator: 
Dale

You are a detective assigned to the Arcane Crimes Division in the sprawling, fantasy, city of Polarity. Together with your partner, you investigate magic and supernatural crimes, engage in thrilling chases and confront monsters and scoundrels. All while trying to keep your Captain’s blood-pressure from boiling over and consigning you to paperwork-hell.

Detectives in the Arcane Crimes Division have exceptional skills and abilities; born from battle, scarred by magic, or drawn from long criminal experience. These abilities provide detectives with unique advantages when working a case, conducting a chase, or resolving a conflict. During each shift, teams of detectives battle the clock, pursuing leads across the city to unravel crimes, and bring the guilty to justice, before it’s too late.

Play as a Siege Automaton, powered by magic and steam; a Spell-Runner, skilled at navigating deadly dungeons, a Crimson Court Vampire, ageless and unnaturally attractive; a Blade, acrobatic and fearless and many more.

This game works best when detectives riff off their partners, so be prepared to collaborate and lean-into the genre. This game will form part of a final playtest phase of game development.

System: 
Arcane Crimes Division

Lucky Flight Takedown

Facilitator: 
Bernard

CY_BORG is a complete rules-light, rage-heavy tabletop roleplaying game based on and compatible with MÖRK BORG.
Nano-infested doomsday RPG about cybernetic misfits and punks raging against a relentless corporate hell.

In "Lucky Flight Takedown", you play as punks hired by a struggling salaryman with a surprising sense of community spirit. His neighborhood on the Ports/Bigmosse border has been manipulated into debilitating debt to the Lucky Flight Casino. Pleading and talks have led nowhere, so now he needs the help of extralegal troubleshooters to destroy any record of debt and possibly shut down the casino permanently.

The debt records are held in an offline database, so you're gonna need to find a way into the restricted areas of the casino. Maybe destroy the private power source while you're in there.

Keep a low profile... if you can

System: 
CY_BORG

Call of Cthulhu : The Haunting

Facilitator: 
Tim Crow

Boston, Massachusetts, 1920. A team of professional and amateur detectives have volunteered for the task of looking into a 'haunted' house. The pay is good, $20 a day each, and well, it'll all be sorted out with something simple.

Or so we all hope.

Call of Cthulhu is the Cosmic Horror role playing game placing players as normal people in a normal world with small, local problems. But investigation leads to discovery, and discovery leads to more mystery, as stranger and more difficult to reconcile things are experienced, the investigators question their beliefs and their very sanity.

The Haunting is the senario included with the quick start rules for 7th ed Call of Cthulhu, but no game knowledge is needed, as it's explicitly for new players.

You will need a set of roleplaying dice, pencils and notepaper. As a horror game we will be using safety tools of Lines and Veils and X Card.

System: 
Call of Cthulhu
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