LARP

The Difficult Life of the Costumed Henchman

Facilitator: 
Brooklynne Kennedy

Most villains have them: themed, costumed henchmen who aid them with their fiendish heists and dastardly plans. They may appear faceless behind their masks, but those henchmen have lives, too. And their lives are can be difficult. They have to put up with crusading heroes, the cackling madmen who employ them and poor working conditions. It's tough work, for which they get little respect. Something has to be done about this! It's time for the costumed henchmen to unionize.

Tonight select henchmen in the employ of the city's most prominent villains have gathered to decide how they should proceed, and what collective demands they will make to their employers. Will be the start of a new era? Or, like those of so many villains, will their plans be foiled?

The Difficult Life of the Costumed Henchman takes place in a pretty typical supers universe. That is, it is a world very much like our own—except that there are superheroes, supervillains and, of course, those supervillains tend to have squads of costumed henchmen to do their bidding.

There may be a whole world out there, but this game is primarily concerned with what is going on in the City.

The City is a typical shining American metropolis. It's got a thriving business district downtown. It's surrounded by a score of comfortably middle class nearly-identical suburbs. And it's got its own daily newspaper, TV station and inspiring bloggers. But more importantly, it is home to a number colorful of superheroes and supervillains.

System: 
LARP

Kin is less than kind

Facilitator: 
Sophie M

Latimer and Latimer, Attorneys at Law
Level 38
100 E 79th Street, New York

To whom it may concern,

You are receiving this letter as you have been mentioned in the Last Will and Testament of Henri MARKDEN.

Mr Markden passed away three weeks ago from a heart attack at his home. As his lawyers we have been given strict instructions as to how the Will is to be read. Each of you will receive a personal message from the late Mr Markden, before the Will is read.

Please ensure you are present at our offices on January 21st 2012 to ensure your part of Mr Markden’s will can be appropriately transferred.

Sincerely,
Juliet Latimer, partner

System: 
LARP

Siege Mentality II

Facilitator: 
IdiotSavant

The Zombie apocalypse has come! No-one knows how it started, or where, or why. But the dead have risen, and are hungry for the brains of the living.

A small group of survivors have found themselves trapped in a room, with only each other for company, and a horde of walking corpses outside. And now the real battle for survival begins - with each other.

A short (1 - 2 hour) minilarp by J. Tuomas Harviainen and Roger Gammans.

System: 
Freeform

A Stiff One

Facilitator: 
Stephanie Pegg

You've just had the worst week of your life. This thing happened, and it was awful, and no matter what you tried to do about it, it was still unspeakably horrible. Well, almost unspeakably. That's what Friday night drinks are for - to sit down with your mates, have a stiff one, and vent about all the stuff that's been happening in your life. Just wait 'til they hear what happened to you.

System: 
Semi-Larp

Project Sparrow

Facilitator: 
Jacqueline Brasfield

As an expert in your field it's not uncommon for you to be approached by organisations who want your assistance. So when a representative of "DeNeCo" got in touch you were quite happy to consider their proposal. The initial brief was vague (the accompanying confidentiality agreement was much more robust) but they paid well. Very well. After doing some research on DeNeCo you decided to accept the offer.

For the past 2 years you've visited the facilities once every 6 months with a group of other experts who have a wide variety of skills. The work is engaging and challenging and is similar in many respects to other projects you've been a part of - with two major exceptions: You don't know what you're actually helping develop, and you're always brought to the facility wearing a blindfold.

Note: This game may not be suitable for players with claustrophobia or who otherwise might not be comfortable being blindfolded for a long period of time. Players will likely be leaving the building for all or a portion of the round. Pre-registration essential as character bios will be mailed out in advance of the game. Any costuming required (minimal) will be provided at start of game.

System: 
Homebrew

Diamond Geezers

Facilitator: 
Scott

Dramatic Millennium Dome robbery!

The Millennium Dome was raided earlier today by an intrepid armed gang, who used a JCB to break in and steal the De Beers diamonds worth an estimated 220 million pounds. They escaped by speedboat up the Thames.

If you have any information as to their whereabouts call Crimestoppers on 0800 555 111.

System: 
Freeform

Dead Man's Chest

Facilitator: 
Anna K

Two pirate crews descend upon the sleepy Caribbean island of Santo Oloroso to avenge the death of their former master Captain Flint, or to find and grab his treasure. Old enmities will surface, deals will be made and broken, and some folk will swing from the yard-arm while others receive the dreaded Black Spot, before these affairs are settled for good or ill.

System: 
Freeform games

Communing in Darkness

Facilitator: 
Donna Giltrap

Time was that everybody who was anybody went to seances. Time was that there was a living to made out of being a medium. Some of them were fakes, sure - But some of them were for real, and could put you in touch with the dead. For many rich people, mediums were a necessity. Who else would provide a link with family long gone? In the occult-obsessed 1920s it hit fever pitch, and both the good and the bad mediums thrived in an atmosphere of appreciation.

System: 
Systemless

The Book Club

Facilitator: 
Stephanie Pegg

The Calvino Bay Book Club has been meeting for a few months now. It's been OK. The books you've been looking at have hopped around the literary spectrum from the 'classics' like Austen and Dickens, whatever new wunderkind book has got the critics excited, and that time someone wanted to talk about Harry Potter. Something for everyone, you reckon, and you get to meet people you wouldn't otherwise know.

But now, oh now, you're going to talk about The Book. That Book, the one you read when you were 18 that suddenly made the universe make sense to you. The Book that helped you work out who you were as a person. You want, no, you have a visceral need to make everyone else understand what The Book means to you.

System: 
Semi-Larp

Against the Night

Facilitator: 
Idiot/Savant

September 6th, 2248: For the past three years Earth has been fighting a losing war against a massively superior alien race known as the Minbari. Now the Minbari fleet has come to Earth. A call has gone out for everyone able to fly a ship to report to a muster station. From there, you have been moved out to near a military airfield and told to wait pending an announcement that should come in an hour or two.

System: 
Systemless
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