"Muuuuum, I'm booooored."
You've ridden your bike, played with your rollerblades, padda tennis is lame, you broke your water pistol three days ago, you've played "Guess Who" eighteen million times, and your sister is annoying you.
And there's no TV.
You're a kid and summer holidays at Lake Taupo are always wet and boring. The grown-ups just want grown-up time and the kids next door went home two days ago. Kind of weird that they didn't say good bye. And now, not only is it going to rain, apparently there's a big storm coming...
(Note: yes, I will run this this year - sorry about the whole not making it last year due to sickness.)
It’s easy to feel alone as the shadows gather and the pale moon rises over the High Plains. The Cherokee say that on nights like this, the cold wind from the prairie has a mind of its own – a malignant chill, born of the darkness, which eats at your warmth, and steals all compassion.
It was a night like that when Barton Duvall rode into Tombstone. A night like that when they found what was left of little Alina Hundle –the few sad remains, barely recognizable, that Barton had left for her family to bury. And, it was a night like that when you realised that justice was more than a word bandied around by fearful shopkeepers – it was a necessity.
The year is 1880, and the posse is forming…
Sundown is a character-driven scenario of the old-west written to celebrate the 30th anniversary of Call of Cthulhu. It was originally run at Fright Night 5.
The fantastically wealthy and eccentric Henry Delacroix is throwing his sixtieth birthday party in his vacation home in Antarctica, inviting the handful of associates who can actually stand to be around him. That night, old crimes will resurface and fallen souls will rise in rebellion. Isolated from the rest of the world, the guests must untangle the old man’s life and his disturbing theology in order to take sides in a cosmic battle. Their successes and failures will decide the fate of the gods and the future of the world.
A LARP with some very disturbing, adult themes from Shifting Forest Storyworks.
Having lived and taught English in Japan for nearly a year, the lives of six unlikely foreigners suddenly become embroiled with the Yakuza, rival recruiters, a caretaker, and the supernatural.
As a cold December settles over the kingdom of Shereborne, you are brought before Lord Boniface and commanded with the simple task of delivering an apology for a past grievance.
However it is hard to undo that which has once been done, and a chain of events has now started which may result in madness, murder or much worse for the lands of Wessex.
As the herald of the Yellow King spreads his dread news across the land, you will need to summon all your courage, cunning and wisdom if you are to halt the power of the yellow sign.
"Muuuuum, I'm booooored."
You've ridden your bike, played with your rollerblades, padda tennis is lame, you broke your water pistol three days ago, you've played "Guess Who" eighteen million times, and your sister is annoying you.
And there's no TV.
You're a kid and summer holidays at Lake Taupo are always wet and boring. The grown-ups just want grown-up time and the kids next door went home two days ago. Kind of weird that they didn't say good bye. And now, not only is it going to rain, apparently there's a big storm coming...
Since Christmas, three people have been bizarrely murdered in Taihape. In each case, abnormally tall people dressed in retro clothing were seen in the area near the time of death. The media have now decided this is a serial murder case and have labelled the killer "That 70s Guy".
Early this morning you were "invited" to a 9.a.m. meeting at Wellington Central Police Station by Detective Inspector Andy Roberts, who is putting toge...ther a team to lead the investigation (and manage the media circus). As you leave for the meeting, there is news of another murder, this time in Wellington.
Warning: Game has a background of intergenerational domestic violence and sexual abuse, including child abuse, and is quite explicit. Some scenes will probably be upsetting.
Hollywood: the glitz, the glamour, the grim. The Esoteric Order of Dagon's influence spreads through this town like a foul tide, eroding its foundations and sinking us faster into chaos. But what is chaos in a town where death is just a morbid sideshow or an unnoticed back-alley mistake?
People don't see what we see walking the streets every day. There are such things as monsters. In order to protect you, we have chosen to become that which threatens you - bonding ourselves to otherworldly symbiotes called Tagers.
You may be just as scared of us as you are of them, but better the devil you know...
Welcome to Capital Laundry Services, AKA "The Laundry", the world's pre-eminent occult espionage organisation (and ISO9001 certified)! You are here because you have Seen Too Much, learned Secrets Man Was Not Meant To Know, delved into the darker pages of Knuth and von Junzst. As a result, you have been forcibly recruited. Your new job is to ensure that no-one else learns those things, and that reality (and the UK in particular) is not consumed by Gibbering Horrors from Beyond Space And Time. And that's just the accounts section...
As a new Laundry agent, you will be sent down to Dunwich for orientation training and field testing. Rail tickets (second class) to Great Yarmouth are enclosed. Before departure, please thoroughly review the Basic Health, Safety and Security Protocols document, and fill out the attached forms in triplicate.
Attached: HR 555 New Agent Details Form, HR 556 Health and Safety Declaration, IR3 Tax Code Declaration, HR 557 Next-of-kin Details
Berlin 1950: In the shattered ruins of a once proud city, the occupying powers of the USA, the UK, France and the Soviet Union sit uneasily side by side as the city and its people slowly rebuild. Although the Third Reich's time has now passed, its legacy lives on in the shadows, and many surprises still await the unwary.
Against this backdrop, ex-Nazis are starting to turn up dead. This would not be particularly unusual except these individuals have been providing the allies with information on the Reich's secret weapons programme.
Now a multi-national team of Reserve Policy Agency (RPA) agents have been called in to investigate these murders and find out who - or what - is doing the killing. In a city where nothing is as it seems, these agents must make a decision between the lesser evil or the greater good, while trusting each other as much as they dare.
Note: This game deals with themes related to the Second World War in a mature and sensitive manner. However if you are easily offended or upset by these, you may wish to consider another game