Wellington Anniversary Weekend January 19th - 20th 2019

The Hallowed Festival of Frights

Facilitator: 
Julz Burgissser

A manor that speaks of old money grandeur sits slowly decaying on a large overgrown section. The owners have all long ago departed in bloody circumstances surrounded by rumours and fear. Considered haunted and cursed, it’s been left by the town of Wistal to fall into disrepair. No one ever goes into Schwartzkonig Manor, or if they do, they've never come back out to say so. It’s the perfect place for a bunch of teens to tease each other about being too chicken to enter, especially on the day of the most spooky celebration in Isen. Until one of them actually does. Now you’re standing outside the gates and you can feel the Manor’s eyes on you …waiting to see what you’ll do. It’s up to you to save your friend. Will you be brave enough to enter? Will you survive what’s inside?

Using the system Dungeons & Dragons 5th Edition, 4 - 6 level 1 characters will explore a Haunted House, fighting the monsters that live there, solving problems and depending on their rolls seeing visions of someone mysterious in the house. This is designed to be a session that can also teach new players how to play, so come along to learn if you want!

Warnings: While this session is fairly fun and super welcoming of all ages, abilities and who folx are or want to be, there are one or two moments of blood filled scenes. Just the usual spooky house stuff but I like to be upfront and keep my players safety in mind at all times. Any questions regarding this, please ask. I'm more than happy to adjust if we have a whole group that is uncomfortable with these things or if some kids want to play.

'Hallowed Festival of Frights' is set in the homebrewed World of Isen, created by Brad Zimmerman. Session DM’d by Julz Burgisser who plays Marley Kraff in the D&D 5e actual play podcast ‘Fate of Isen’ available for download on iTunes, Spotify and all good podcasting apps. See www.fateofisen.com for more details on Isen.

System: 
Dungeons & Dragons 5th Edition

Children in the Graveyard

Facilitator: 
Conan McKegg

The United Americas sent your colony ship out years ago to colonise the newly discovered exoplanet Hargreaves 55 b. Earth like, with all signs of having a breathable atmosphere open for low cost terraforming, ownership of the world was hotly contests across the national blocks of Earth.

Now you awake from your sleep to news that while you have arrived in the Hargreaves 55 system, what millions of dollars worth of astronomical equipment missed was a number of superstructures across the system. No sign of life. Some are as large as small moons.

Now your mission has changed. Work out if this is a first contact situation. Find out what these structures are for. Are they inhabited. Is Hargreaves 55 b inhabited? While the colonists remain sleeping, you, the crew, must deal with the one situation nobody prepared you for.

System: 
Alien RPG

Forbidden Lands

Facilitator: 
Conan McKegg

"Round the beggar from Varassa all sat in a ring,
and by the campfire they sat and heard his song.
And about walkers and wolfkin and every terrible thing,
and of his fear he sang to them all night long:
“There is something beyond the mountains, beyond the howls beyond the mist, there is something behind the veils, behind hearts cold as stone.
Hearken, something walks and whispers, walks and lures you in and whimpers:
Come to us, for this earth shall ever be ours and ours alone!”

In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others - instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands.

For years the Forbidden Lands have been blocked off by the Blood Mist. Communities have had to survive and develop without any contact with each other. Now the mist has mysteriously lifted, and the world is open for exploration.

Become part of a living world RPG where the actions of previous players has an impact on the world, what towns exist, what you will find in the dungeons and fortresses. No two games will be the same, and you'll get to experience a unique story built around unique PCs with randomly generated histories that will tie into every decision and experience you have.

Enter the Forbidden Lands and discover this darkly fascinating world.

System: 
Forbidden Lands

Hashtag the Vault of Horror

Facilitator: 
Jamie Sands

In the seventies, monsters and demons ruled supreme - killing and haunting and wrecking all sorts of schlocky horror. But that was ages ago, that was your parent's time. Sure, your mom may have been recruited as an incubator for a Satanic cult, or your Dad might've been the best exorcist known to humanity. Maybe you inherited some kind of power your mom used at a prom one time or a list of people who still Need to Pay from your dad... but it's time to make your own way in the world, isn't it?

A group of Gen X, Xennial and Millenial monster hunters with something to prove, a legacy to embrace or outrun, or possibly someone to avenge. When they rock into town to solve the latest mystery it's either to set things right or make a bigger mess.

Who will survive and what will be left of them?

Imagine Disney's Descendents but the parents were all the leads in Seventies horror movies. Time to get into the Mystery Machine and see what you can make of yourself.

Pre-made characters, knowledge of Big Name 70s horror movies recommended
e.g Rosemary's Baby
The Omen
Carrie
The Wicker Man
The Exorcist
Friday the 13th
Halloween

System: 
monster of the week

Assault on the Dungeon of the Pogonomancer

Facilitator: 
Tim Oliver

The renegade dwarf wizard Owlbeard has returned from exile, and now his army of thralls lays siege to the fortress of his ancestors. Doom and kinstrife threaten the lands of the dwarves! There’s but one chance – if a small band of heroic adventurers can brave the passage of the Underworld, they could strike at the wizard’s secret sanctum where he plots with his mysterious allies from the depths! Battle through the tunnels of the world below! Navigate weird perils! Face fiendish horrors! It’s a race against time – if you tarry, the dwarves on the surface will most certainly perish!

Beards provided.

This is a published scenario for 13th Age.

System: 
13th Age

Root RPG - Denizens and Dangernoodles

Facilitator: 
Paul Wilson

Root: The Tabletop Roleplaying Game is a game of woodland creatures fighting for money, justice, and freedom from powers far greater than them.

In Root, you play vagabonds, outcasts from the normal society of the woodlands who have come to live in the spaces between, whether that's in the forests themselves or on the fringes of society. You are competent and skilled—you have to be to survive as vagabonds—and you aren’t tied down to any particular place or faction. You might be a badger arbiter, serving many sides in resolving conflicts and defending their interests. You might be a cat scoundrel, sliding on your mask before you sneak out into the darkness to cause mischief and mayhem. You might be a wolf ranger, at home in the wilds and the untamed places of the woodland.

A tabletop roleplaying game based on the Root: A Game of Woodland Might and Right board game.

System: 
powerd by the apocalypse

Snake Pipe Hollow

Facilitator: 
Dillon Burke

Broo Gang Ambushes Caravan! Trader's Valley, near Glasswall - In an incident which bodes ill for Sartar trade and the towns of the Alda-Chur region, a voracious gang of broos apparenly attacked a merchant caravan camped beside The River. Sartar patrols report that the wreakage had been located and quarantined, to prevent the spread of the virulent diseases carried by chaos-worshipping broos. Long-known as a center of chaos activity, Snake Pipe Hollow in recent years has remained relatively quiet - with none of the mass migrations of chaos horrors which earned the Hollow its gruesome reputation. That peace has ended.

Snake Pipe Hollow is a classic dungeon crawl adventure module, originally released in 1979 for the Runequest roleplaying game. The original module will be run using the latest edition of the Chaosium Runequest rules. Characters will be provided, please bring your luckiest set of polyhedral dice with you.

System: 
Runequest: Roleplaying in Glornatha

LARP: The Star of Bethlem

Facilitator: 
Lee Patrick

Three wise men came to Bethlem Asylum, following a holy star.

Three wise men came to Bethlem Asylum, in search of the new Messiah.

Three wise men came to Bethlem, to find a madman, a liar, and the Son of God.

All that remains is deciding which one's which.

System: 
LARP

Tower of Temptation

Facilitator: 
Ciarán Searle

Tower of Temptation is a hack of Dread about the followers of a just, but forgotten god.

We will use block pulling game (such as Jenga)

In this game gods derive not only their power but their identities from those who have faith in them. A god who is worshiped by many is a powerful god. A god who is believed to represent war is a war god. As you perform deeds in your god’s name, you will have the option of resisting temptation and keeping belief in your god pure, or giving in to sin to accomplish your goals, thus corrupting your god through others’ perception of them.

You will seek to restore your god to glory by converting others to your cause while balancing the temptation of power with the core identity of your god. We will create our chosen setting and religion on the day.

System: 
Dread hack

LARP: Toil & Trouble

Facilitator: 
Donna Giltrap

Written by Kristen Hendricks (Howling Fire Theomachy) and Warren Tusk (The Dance and the Dawn). Contains some mature content.

There are three great heroes in the Kingdom of Arkhos. Their fates are bound together, like sticks in a bundle. And those fates will manifest very soon.

One will be king. One will be happy. One will die.

This much is woven into the skein of destiny, and cannot be changed. But destiny can manifest in many different ways. Humans can pull it one way or another, within the confines of its essential nature, if they wield the right sort of power.

That power is called witchcraft.

***********************************

Exactly one year ago, on the Night of Hallows, three witches gathered to perform a great work of magic. They sought to determine, for themselves, the fates that would be met by three prominent young noblemen.

Their ritual was interrupted by a party of witch-hunting heroes -- none other than the three men whose destinies lay on the line.

In the fracas, a terrible arcane backlash was unleashed. Each witch was banished to her own otherworldly sanctum, with one of the witch-hunters in tow, unable to escape back into reality for an entire year. The ritual itself was held in stasis, awaiting its completion on the next Night of Hallows.

Now the time has come. The sanctum doors have opened. The witches have thrown up powerful shields; this time around, the ritual will be finished, one way or another.

But they have had a year to contemplate their work. A year spent in the company of heroes. Some of them have begun to reconsider their ambitions.

And of course the heroes are all still present, and can speak for themselves.

Someone will receive a crown. Someone will receive joy. Someone will receive death. But which man is which? That has yet to be decided.

Double, double, toil and trouble...

System: 
LARP
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