Wellington Anniversary Weekend January 17th - 18th 2026

Galactic Heroes

Facilitator: 
Xanomon

A gm-less free form narrative game that is loosely inspired by star wars.
So big damn heroes fighting against a galactic hegemony, as they see fit.

System: 
Galactic 2e

Third time lucky

We haven't had much luck with KapCon over the past few years, with Covid forcing cancellations in both 2022 and 2023. But we're trying again. KapCon 2024 is currently scheduled for Wellington Anniversary (January 20 and 21) weekend 2024. As before, we will cancel if it seems unsafe, but at present it looks like Covid numbers will be low enough for the con to proceed.

Currently we're contacting GMs and grovelling for games to build our initial timetable. If you'd like to help with this, please log in and fill out the run a game form. Once we have enough games for the first two rounds, we will open registrations. On our usual schedule, this happens in early November.

We know you've missed us. We've missed you too. Hopefully this year we'll finally get to play some games.

KapCon 2023 is delayed

We hate to do this again, but with Covid numbers climbing again and the risk of a christmas wave we have decided it is irresponsible to hold KapCon in January. We were already seeing a number of our regular GMs and players concerned and unsure whether they would come, and that makes bookings difficult. We know everyone will find this disappointing, as do we, but we are looking at what we can do to bring back the event next year.

We are currently investigating an alternative date around easter. We will also be exploring options for a digital stream for members of our community who cannot attend in person and are taking advice from people who have attended digital conventions or been involved in running digital conventions. Please get in touch if you have input.

We would like to thank all our GMs, who continue to prepare games for us, even when events unfortunately get cancelled. And all the players that are excited for a chance to come along and catch up again. We are hopefully going to be seeing you all again soon and getting a chance to experience those great games.

Once we've finalised an alternate date, we'll be in touch.

Arcane Crimes Division: A History of Magic

Facilitator: 
Dale

You are a detective assigned to the Arcane Crimes Division in the sprawling, fantasy, city of Polarity. Together with your partner, you investigate magic and supernatural crimes, engage in thrilling chases and confront monsters and scoundrels. All while trying to keep your Captain’s blood-pressure from boiling over and consigning you to paperwork-hell.

Detectives in the Arcane Crimes Division have exceptional skills and abilities; born from battle, scarred by magic, or drawn from long criminal experience. These abilities provide detectives with unique advantages when working a case, conducting a chase, or resolving a conflict. During each shift, teams of detectives battle the clock, pursuing leads across the city to unravel crimes, and bring the guilty to justice, before it’s too late.

Play as a Siege Automaton, powered by magic and steam; a Spell-Runner, skilled at navigating deadly dungeons, a Crimson Court Vampire, ageless and unnaturally attractive; a Blade, acrobatic and fearless and many more.

This game works best when detectives riff off their partners, so be prepared to collaborate and lean-into the genre. This game will form part of a final playtest phase of game development.

System: 
Arcane Crimes Division

Lucky Flight Takedown

Facilitator: 
Bernard

CY_BORG is a complete rules-light, rage-heavy tabletop roleplaying game based on and compatible with MÖRK BORG.
Nano-infested doomsday RPG about cybernetic misfits and punks raging against a relentless corporate hell.

In "Lucky Flight Takedown", you play as punks hired by a struggling salaryman with a surprising sense of community spirit. His neighborhood on the Ports/Bigmosse border has been manipulated into debilitating debt to the Lucky Flight Casino. Pleading and talks have led nowhere, so now he needs the help of extralegal troubleshooters to destroy any record of debt and possibly shut down the casino permanently.

The debt records are held in an offline database, so you're gonna need to find a way into the restricted areas of the casino. Maybe destroy the private power source while you're in there.

Keep a low profile... if you can

System: 
CY_BORG

Call of Cthulhu : The Haunting

Facilitator: 
Tim Crow

Boston, Massachusetts, 1920. A team of professional and amateur detectives have volunteered for the task of looking into a 'haunted' house. The pay is good, $20 a day each, and well, it'll all be sorted out with something simple.

Or so we all hope.

Call of Cthulhu is the Cosmic Horror role playing game placing players as normal people in a normal world with small, local problems. But investigation leads to discovery, and discovery leads to more mystery, as stranger and more difficult to reconcile things are experienced, the investigators question their beliefs and their very sanity.

The Haunting is the senario included with the quick start rules for 7th ed Call of Cthulhu, but no game knowledge is needed, as it's explicitly for new players.

You will need a set of roleplaying dice, pencils and notepaper. As a horror game we will be using safety tools of Lines and Veils and X Card.

System: 
Call of Cthulhu

The Liberation of Vannis IV

Facilitator: 
Tim Crow

YOU ARE A SPACE MARINE: an immortal giant genetically engineered to be the perfect instrument of war. You and your squadmates are oathsworn protectors of the Astral Commonwealth - and one another. The iconoclasts of the galaxy shiver in terror at the very mention of your name.

However: support forces have not arrived following the recent liberation of Vannis, leaving you in charge of a diplomatic envoy dedicated to rebuilding after the conflict. You have no idea how to do this.

However: you’ve got one solar week until your superiors arrive to inspect the city, so best get to it!

NICE MARINES is a 1 page RPG about Space Marines doing very un space marine stuff. Like parades, being nice, and talking to people. You have no idea how to handle animale, lying, or sadness. You're not skilled, you're Confident, and we're trying to minimise the collateral damage of your success!

It's free to get from https://gshowitt.itch.io/nice-marines

System: 
Nice Marines

Another one bites the Crust (larp)

Facilitator: 
Nik C

A producer has drawn the best living TV food personalities to make an “ultimate showdown” of tv food related personalities. Some are new, some are old hands - but will they band together against the toxic forces of reality tv or boil over in the pressure cooker of life in the public eye?

Who will end up on the chopping block? Who will get their own better and brighter TV deal? What scandals will sink their chances faster than a souffle?

Warning:swearing, adult themes, and spray on whipped cream. Written by someone who learned everything about the fine art of cuisine from TV.

System: 
larp

KNOW YOUR CLEARANCE

Facilitator: 
Finbar

Greetings troubleshooters. Welcome! You slimy, newly synthesized clones, to Alpha Complex!

Your best friend and benefactor is the omnipotent, omniscient omnivore AI - Friend Computer. As a hyperintelligent AI, naturally he has better things to do than to solve the issues plaguing you troublesome remnants of humanity, so...

That’s where you come in, troubleshooter! You have been stuck with the important job of bringing a Hallowed Programmer to fix an issue with Friend Computer’s master terminal. Where is this located? Well that’s classified, above your clearance level. And what are you so interested for? Next you’ll want to know how to get there, and who you’ll be going with. Why do you want to know so much information? Sounds like something a communist spy would do! Know your clearance. Anything above your clearance is none of your concern. Anything below? Well that’s up to you to decide.

Paranoia is a classic RPG from 1984. A relic from a world still recovering from the red scare and the cold war. Filthy traitorous communists are your enemy. Treachery is all around. It’s as much a game of you versus the environment as you versus the other players. After all, how would it look to Friend Computer if you let them steal all the glory?

No prior game knowledge is required, but useful (And also illegal, how did you get a copy of that knowledge? That’s beyond your clearance!) ‘Tis a silly game. Prior roleplaying experience preferred, though a willingness to betray each other and argue profusely will do.

System: 
Paranoia 2E

Noir World

Facilitator: 
Luke and Ayla Walker

“The tragedy of life is not that the beautiful die young, but that they grow old and mean. It will not happen to me.”

Noir World is film noir, powered by the Apocalypse. It's an RPG of emotion, tragedy, risk, and relationships. The game tells the stories of characters who don't neatly fit into the binary of good and evil and live with the terrible consequences of their emotionally fueled choices. There will be a crime of some kind - but it may be yet to happen or have happened, be the focus of the story or just a dash of spice to the narrative.

In this game, the role of Director rotates around every player to create a weaving narrative full of surprises with characters in conflict with each other in the pursuit of their goals. The players all work together to ensure that all characters get the spotlight in the tale that the group creates and that the characters' stories all reach satisfying conclusions, no matter how dark they might be.

System: 
Noir World
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