Wellington Anniversary Weekend January 20th - 21st 2024

LARP: The Star of Bethlem

Facilitator: 
Lee Patrick

Three wise men came to Bethlem Asylum, following a holy star.

Three wise men came to Bethlem Asylum, in search of the new Messiah.

Three wise men came to Bethlem, to find a madman, a liar, and the Son of God.

All that remains is deciding which one's which.

System: 
LARP

Tower of Temptation

Facilitator: 
Ciarán Searle

Tower of Temptation is a hack of Dread about the followers of a just, but forgotten god.

We will use block pulling game (such as Jenga)

In this game gods derive not only their power but their identities from those who have faith in them. A god who is worshiped by many is a powerful god. A god who is believed to represent war is a war god. As you perform deeds in your god’s name, you will have the option of resisting temptation and keeping belief in your god pure, or giving in to sin to accomplish your goals, thus corrupting your god through others’ perception of them.

You will seek to restore your god to glory by converting others to your cause while balancing the temptation of power with the core identity of your god. We will create our chosen setting and religion on the day.

System: 
Dread hack

LARP: Toil & Trouble

Facilitator: 
Donna Giltrap

Written by Kristen Hendricks (Howling Fire Theomachy) and Warren Tusk (The Dance and the Dawn). Contains some mature content.

There are three great heroes in the Kingdom of Arkhos. Their fates are bound together, like sticks in a bundle. And those fates will manifest very soon.

One will be king. One will be happy. One will die.

This much is woven into the skein of destiny, and cannot be changed. But destiny can manifest in many different ways. Humans can pull it one way or another, within the confines of its essential nature, if they wield the right sort of power.

That power is called witchcraft.

***********************************

Exactly one year ago, on the Night of Hallows, three witches gathered to perform a great work of magic. They sought to determine, for themselves, the fates that would be met by three prominent young noblemen.

Their ritual was interrupted by a party of witch-hunting heroes -- none other than the three men whose destinies lay on the line.

In the fracas, a terrible arcane backlash was unleashed. Each witch was banished to her own otherworldly sanctum, with one of the witch-hunters in tow, unable to escape back into reality for an entire year. The ritual itself was held in stasis, awaiting its completion on the next Night of Hallows.

Now the time has come. The sanctum doors have opened. The witches have thrown up powerful shields; this time around, the ritual will be finished, one way or another.

But they have had a year to contemplate their work. A year spent in the company of heroes. Some of them have begun to reconsider their ambitions.

And of course the heroes are all still present, and can speak for themselves.

Someone will receive a crown. Someone will receive joy. Someone will receive death. But which man is which? That has yet to be decided.

Double, double, toil and trouble...

System: 
LARP

Sizzletown

Facilitator: 
Michael Foster

What's it gonna be? You met up with your mates for a night out, but now you're in a motel room and have no idea how you got there. The floor's covered in seawater, the bathtub's full of dead fish and on the wall is scrawled, in what could be blood, 'Previously on The Mentalist.' And who the f**k is the Pikelet Man?
Based on the award winning podcast you've never heard of.

System: 
not as yet

Asterix and the Nac Mac Feegle

Facilitator: 
Sean Broadley

The year is 50 B.C. and Gaul is entirely occupied by the Romans. Well, not entirely… One small village of indomitable Gauls still holds out against the invaders....

But what can Asterix, Obelix and friends do to guard the magic potion against a foe that says:

“An' things ha' come to a pretty pass, ye ken, if people are going to leave stuff like that aroound where innocent people could accidentally smash the door doon and lever the bars aside and take the big chain off'f the cupboard and pick the lock and drink it!”

System: 
Some dice may be rolled. Or not.

Pablo's Cigar

Facilitator: 
Michael Foster

"And do not hit me more. Let us hope we are mistaken. Lies are all you have. Where could he get Pablo a cigar? They never did kill anybody. There was nothing wrong about it. He heard her strangled scream.
Aid the Pilar with my sacks. But not for Sordo. Is that the way to talk? It seems easy enough now. Et je vous reponds qu'il avait reussi. Hand over hand. Franco and these other people are not.
So why don't you admit it? Of course they turned on you. Maybe you will again some time. Conrad was appalled. What time day? He thought he saw his way through.
Not shoot too much. And I loved him so. And I will read to thee. This room is certainly too warm. But let's have another one! Do they prepare an attack? But it was not his fault. The Duke grieved at this. Not having to be cautious here now. It was Maria. You should take care of the girl. The woman seemed surprised at my grief."

*Players will be required to work out the setting, characters and their relationships with each other as part of the game, so some effort will be required*

System: 
bespoke

Sick Again

Facilitator: 
Idiot/Savant

“Those diseases which medicines do not cure, iron cures; those which iron cannot cure, fire cures; and those which fire cannot cure, are to be reckoned wholly incurable.” —Hippocrates

Wed, Nov 21, 2012
At 0800 hours today, CDC received an emergency call from Dr Fritz Strickland, one of two full-time physicians at Hudson's Well Catholic Hospital in Hudson's Well, AZ. In less than 24 hours, eight patients have been admitted, with suspect symptoms, including two medical staff, and three of those have died. High fever is universal, and intense headaches are also reported, along with coughing, nausea, disorientation and hallucinations.

Dr Strickland has isolated the patients and is requesting immediate assistance.

All patients have proven resistant to antibiotics including Cafepime, Levequin and Vancimycin. Tylenol failed to reduce their fevers, and cooling blankets were only marginally effective.

The responders named below are to proceed immediately to Hudson's well Catholic Hospital, identify the illness, set a treatment plan, locate the source of the infection, evaluate the crisis, and advise on contagion and containment.

A small town. A mysterious disease. A secret beyond human understanding. This scenario is from DELTA GREEN: Control Group.

Content warnings: Plague. Horror. Tentacles.

System: 
DELTA GREEN

Voidheart Symphony

Facilitator: 
Luke Walker

There's a wound in the world, and nobody seems to care. You've seen it all around you - the glint of hellfire in an abusive manager's eyes, the hungry fangs in the mouth of a debt collector, the twisting shadow of a corrupt politician. But everyone around you is too complacent, downtrodden, or busy to fight.

But you have found a cheat code in reality that allows you to stand up and rebel. The wound is a nightmare castle, tucked away in backstreets and disused stairwells: a void seeking out the worst predator and provoking them. You’ll dive into that castle, steal its power, and see how that predator topples when the void abandons them.

Voidheart Symphony is an RPG of gothic urban fantasy injected with fantastical action and the survival horror. The characters are ordinary people who have found a way to fight against everyday horrors by venturing into a realm that reflects the dark psyche of those who cause pain with unearned power. Voidheart Symphony draws on a inspirational blend of Persona 5, Inception, and Silent Hill.

The RPG uses a Powered by the Apocalypse system which facilitates the players to contribute to the story in meaningful ways both in the real world and that other place.

System: 
Powered by the Apocalypse

By the Will of the Gods

Facilitator: 
Sam Walker

“I have spent the last few days in the grip of an unpleasant feeling. Wherever I look I see strange, unsettling signs... It started with the bizarre flights patterns of a flock of starlings, slowly fading into the northern sky. Then, I noticed that the stump of a long dead tree along the road going north had started producing new sprouts.

“I stayed up for the past two nights to observe the stars, trying to draw an auspicium, an answer from the gods, but all I got was silence and a terrible headache. I’m afraid I’m too old for this! That’s why I need your help: You will travel north, to the castrum of Augustodunum. There you will start an investigation and report to me with the results.”

- Marcus Nepos, an magister of the cursus auguralis

So starts the official assignment of a hard bitten Cohort stationed on the edge of the Empire the long conquered southern lands of the Kellic tribes. However, this proves to be no safe task, as the tale hides the legacy of a king which threatens to awaken a slumbering threat.

Ruma: Dawn of Empire is a Powered by the Apocalypse RPG set in an alternate Roman Empire where myth and magic are real. The PCs are a Cohort tasked by the senate to tackle unknown threats on the edge of the new empire.

System: 
Ruma: Dawn of Empire

South Yorkshire Tales

Facilitator: 
Ayla Walker and Luke Walker

"There’s more to the world than most of us know. Academic wizards and gutter mages, vampires and werewolves, Men in Black working for a secret religious order and a police division investigating Fortean crimes. The cities and the very landscape encompass haunted places and lost bubbles of history, faerie courts and places of power.

"But you know. You’re at the edge of the Hidden World. Maybe you’ve seen it and can’t ignore it. Maybe you’re from the Hidden World, but with ties to humanity."

This game is set in a modern fantasy UK and inspired by the PC Grant series and Being Human TV show. The players are the South Yorkshire Irregulars, a band of people on the edge of the Hidden World who find themselves involved in cases and investigating mysteries that no one else can help with (or, to be honest, want to help with).

In this game, the GM is Ayla who is an new young GM emerging from Adventure Squad, and assisted by Luke. Its is suitable for all ages, including teenage players.

System: 
Liminal
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